Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rename --vk-layers command line argument to --gpu-validation #61100

Merged

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented May 16, 2022

The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.

See godotengine/godot-proposals#4261 (comment).

Note: Not cherry-pickable to 3.x as graphics API validation isn't available there.

The new name is independent of the graphics API in use.
This prepares Godot for implementations of graphics APIs other than Vulkan.
@Calinou Calinou force-pushed the cli-rename-gpu-validation-argument branch from f031445 to cd99ea5 Compare May 16, 2022 20:29
@akien-mga akien-mga merged commit 067c1eb into godotengine:master May 16, 2022
@akien-mga
Copy link
Member

Thanks!

@Calinou Calinou deleted the cli-rename-gpu-validation-argument branch May 17, 2022 00:41
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants