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Backport Label3D node implementation and Sprite*3D material render priority. #61276

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merged 1 commit into from
May 23, 2022

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bruvzg
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@bruvzg bruvzg commented May 22, 2022

3.x backport of #60386, #60595 and #60650. Using a copy of Label text processing logic instead of TextServer.

Screenshot 2022-05-22 at 13 19 57

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@bruvzg bruvzg force-pushed the lbl3d_3x branch 3 times, most recently from 7aa83fc to f1af86e Compare May 22, 2022 16:43
@Calinou
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Calinou commented May 23, 2022

I gave this PR a quick try locally. It works as expected 🙂

@bruvzg bruvzg marked this pull request as ready for review May 23, 2022 06:25
@bruvzg bruvzg requested review from a team as code owners May 23, 2022 06:25
@akien-mga akien-mga merged commit e7fa3d9 into godotengine:3.x May 23, 2022
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Thanks!

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4 participants