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Add support for multiline cells to Tree
#61714
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Should be the opposite. |
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@KoBeWi this is up to you to decide what to do |
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Fixed.
@KoBeWi If you are going to rewrite Tree in the near future, then this PR can probably be closed. Just don't forget about multiline cells, please. |
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Needs rebase. |
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Changes seems fine. It's probably should additionally expose TextServer::AutowrapMode
for the cell to have more control.
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@@ -1722,7 +1739,7 @@ void Tree::draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Co | |||
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if (rtl) { | |||
Point2 draw_pos = rect.position; | |||
draw_pos.y += Math::floor((rect.size.y - p_cell.text_buf->get_size().y) / 2.0); | |||
draw_pos.y += Math::floor(p_draw_ofs.y) - _get_title_button_height(); |
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Should this really use title height? It's a method for drawing cells (I think) and titles can be disabled, making their height 0.
EDIT:
Seems to work correctly though, so idk.
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The title height is used for the initial drawing offset. If the title is hidden, then there is no offset. Perhaps this value is already taken into account in some variable, but I could not fix the offset error until I used this function. The Tree
class is very large and needs to be refactored.
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The height of the editor is equal to the height of the line. If all cells are empty,
In this case, the editor can overflow through the line without stretching it in height. I don't think this is what we need. |
Well, if the cell is editable, it's not very useful when it's tiny. Maaybe having cell edit without other cells isn't very common, but for multiline edits the height should definitely match the edited text.
You could try using |
The problem is that until the change is applied, the text is only in the TextEdit, not in the |
Then not sure what to do about the cell. IMO it's not fine if you have scrollable TextEdit, but then the text properly expands when you accept it. You could maybe change the cell text, but revert if it the user cancels editing text. |
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I made the minimum height the same size as the height of one empty line:
I don't think this is a good solution since editing is a lengthy process and user code can get errors if it reads the text of the cells (the value can be new before the signal, and roll back if the user undoes the changes). Ideally, |
In some applications this is Shift+Enter, in others Ctrl+Enter (for example, LibreOffice Calc). |
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Can't say if the code is 100% correct, but looks ok and it works.
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Needs a rebase, then I think it should be mergeable? |
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Rebased. |
Thanks! |
I believe this breaks set_column_clip_content, at least when using text. I'm using this method in order to display ellipsis when text overflows the column width. Is there a way to get around this that I'm not seeing? |
See #76532 (comment). I added this to my TODO list and will try to fix it. |
Confirming a change to a multiline cell is done with Ctrl+Enter instead of Enter.
My tree CSV editor
Test project: gd4-tree-multiline-items.zip
Closes godotengine/godot-proposals#3632.