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[3.x] Fix locale resource remapping with binary conversion on export #63629

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dsnopek
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@dsnopek dsnopek commented Jul 29, 2022

Fixes #63606

I have no idea if this is the right fix, but it works and seems to make sense. The previous if (new_path == p_path) { seems to be checking if the path_remap had anything, so replacing that with an else allows the .remap files to get used even when there was a locale remap.

@dsnopek dsnopek requested a review from a team as a code owner July 29, 2022 14:34
@dsnopek dsnopek force-pushed the fix-locale-remap-with-binary-resources-3.x branch from 9f7c04a to a6e08e4 Compare July 29, 2022 14:39
@akien-mga akien-mga added this to the 3.x milestone Jul 29, 2022
@akien-mga akien-mga added the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Jul 29, 2022
@dsnopek dsnopek force-pushed the fix-locale-remap-with-binary-resources-3.x branch from a6e08e4 to 0cf4ba0 Compare August 8, 2022 14:38
@akien-mga akien-mga merged commit 8cec1c6 into godotengine:3.x Aug 8, 2022
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Thanks!

@akien-mga akien-mga modified the milestones: 3.x, 3.6 Aug 8, 2022
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Cherry-picked for 3.5.1.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Aug 29, 2022
@dsnopek dsnopek deleted the fix-locale-remap-with-binary-resources-3.x branch July 22, 2024 15:23
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2 participants