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Fix backwards input in skeleton modification stack #63694

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tefusion
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Fixes #62876

Problem was also in SkeletonModification3DTwoBoneIK since bone_name setters work the same there. With these editor updates removed input works normal and still updates the editor values.

Related PR: #63667 (same problem)

removes inspector updates in set_bone_name functions
since editor already gets updated before.
@TokageItLab
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TokageItLab commented Jul 31, 2022

SkeletonModificationStack will be removed (replaced as node) and probably those issues will be closed with the implementation of #63588.

@TokageItLab TokageItLab mentioned this pull request Jul 31, 2022
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@akien-mga akien-mga requested a review from a team November 29, 2022 07:29
@lyuma
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lyuma commented Jan 14, 2023

Thanks for digging into it, and it's a good lesson to learn about excessive calls to notify_property_list_changed() causing bad text input. But I will be closing this since the modified code was removed for 4.0.

Thanks for the PR submission.

@lyuma lyuma closed this Jan 14, 2023
@tefusion tefusion deleted the fix_skeleton_modification_bone_input branch January 15, 2023 16:58
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typing in bone_name field goes backwards in SkeletonModification3DLookAt
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