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Expose set/get_tab_button_icon() to scripting #64707

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merged 1 commit into from
Aug 28, 2022

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YeldhamDev
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Fixes #64498.
Supersedes #64686.

@YeldhamDev YeldhamDev added enhancement documentation topic:gui cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels Aug 21, 2022
@YeldhamDev YeldhamDev added this to the 3.x milestone Aug 21, 2022
@YeldhamDev YeldhamDev requested review from a team as code owners August 21, 2022 21:16
@YeldhamDev YeldhamDev linked an issue Aug 21, 2022 that may be closed by this pull request
@YuriSizov
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I know we can't rename the signal in 3.x like we did in master, but I don't like leaving it hanging like that, implying there is a left button somewhere. Would something like this be too ridiculous?

Emitted when a tab's right button is pressed. There is no left button.

@YeldhamDev
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@YuriSizov I honestly think that the link to set_tab_button_icon() is enough.

@akien-mga akien-mga merged commit 8551d58 into godotengine:3.x Aug 28, 2022
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Thanks!

@akien-mga akien-mga modified the milestones: 3.x, 3.6 Aug 28, 2022
@YeldhamDev YeldhamDev deleted the tabs_button_expose branch August 28, 2022 21:34
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Cherry-picked for 3.5.1.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Aug 30, 2022
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Tabs node's right_button_pressed signal doesn't fire
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