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now all members are described, except for
buffer
, because there are 2MeshStorage::multimesh_set_buffer
(one for gles3 and the other Vulkan, I reckon). Former respects e.g. custom color and data, while the latter is only concerned with data cache and aabb… Not sure how to describe this in any useful and concise wayNote: blend shape info comes from #15778 (comment)
Fixes #44912, if it's only left open for documentation purposes (handled in 2nd commit in this PR)