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AnimationNodeBlendTreeEditor - Ignore node rename if already exited blend tree #65651

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merged 1 commit into from
Sep 13, 2022

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dzil123
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@dzil123 dzil123 commented Sep 11, 2022

Fixes #65597

This PR discards the pending rename because the rename handler runs after the path is modified and blend_tree is invalidated.

@Chaosus Chaosus added this to the 4.0 milestone Sep 11, 2022
@Chaosus Chaosus added cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels Sep 11, 2022
@fire fire requested a review from a team September 11, 2022 15:29
@akien-mga akien-mga merged commit ed38107 into godotengine:master Sep 13, 2022
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Thanks!

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Cherry-picked for 3.6.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Sep 20, 2022
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Cherry-picked for 3.5.1.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Sep 20, 2022
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Animation tree is broken
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