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Exclude disabled StaticBody CollisionShapes from Navigationmesh baking #65775

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smix8
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@smix8 smix8 commented Sep 14, 2022

Fixes: #65765

Excludes user disabled StaticBody CollisionShapes from the geometry parsing for the NavigationMesh baking.

Works the same in 3.5. so should be added there as well.

Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
@akien-mga akien-mga added bug cherrypick:3.x Considered for cherry-picking into a future 3.x release topic:navigation cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels Sep 14, 2022
@akien-mga akien-mga added this to the 4.0 milestone Sep 14, 2022
@akien-mga akien-mga merged commit 56fb2d1 into godotengine:master Sep 14, 2022
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Thanks!

@smix8 smix8 deleted the navigation_baking_disabled_shapes_4.x branch September 14, 2022 17:02
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Cherry-picked for 3.6.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Sep 20, 2022
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Cherry-picked for 3.5.1.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Sep 20, 2022
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NavigationMeshInstance baking Static Colliders includes disabled colliders
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