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Create a virtual mouse move event after moving child nodes in tree (partially reverted) #66625
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I checked your MRP in the issue and the signals seem to be emitted without mouse movement (in vanilla build). Can you confirm whether this PR is still relevant? |
Yes, I have verified, that the bug is still happening with v4.0.beta.custom_build [bc5d67c] on Linux X11 Xfce. I can't reproduce the bug on Windows 10 with v4.0.beta.custom_build [bc5d67c]. The likely reason for this is #20357. |
I could approve based solely on the code (as I can't test), but I'm wondering why you made |
The actual update needs to happen in a My impression was, that this scenario (where SubViewport and Window need to react differently to the same function-call) would be best solved by using virtual. A different way would be to use |
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Makes sense.
Or actually... isn't this only relevant for Control nodes? Maybe the |
Interesting idea. I will investigate it. |
I had a look at this idea, which brought me to the following setting: What happens, if In this case neither
With this setting we are getting very close to the problem described in #42822. |
Soo is the original solution sufficient here? Or at least is it not something that would need to be reworked later to fix the other issues you mentioned? If yes, I think the PR is fine as is (still needs the comment tho). |
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Yes, it is.
The basic idea is to create a mouse move event in order to update mouse cursor and mouse-over state after a change in the SceneTree. I believe, that this method is the right way to do it, because otherwise we would need a different function, that does the same things as The other mentioned issue is a display-bug, as far as I understand it and will not interfere with cursor-updates. So I don't think, that the approach will need to be overhauled at a later time. However some fine-adjustments will be necessary, like #69318. Also I have updated the PR and included additional comments. It makes sense to document this behavior. |
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This was discussed in PR-review-meeting. |
Please move to 4.1 |
I guess this PR can be revised after #75701 was merged. |
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This updates mouse cursor and mouse-over-states without the need for additional mouse movements.
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LGTM.
Thanks! |
This patch updates mouse cursor and mouse-over states without the need for additional mouse movements after a
Node::move_child
. It utilizes the infrastructure introduced in #58995 for updating the mouse cursor on scene changes.resolve #40012
Update 2022-10-02: Add check, that base_window exists
Update 2022-11-03: Resolve merge conflict
Update 2022-11-12: Resolve merge conflict
Update 2023-01-06: Expose
update_mouse_cursor_state
to GDScript in order to close godotengine/godot-proposals#6052Update 2023-01-28: Resolve merge conflict
Update 2023-05-29: Address changes of #75701 and resolve merge conflict