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Polish rendering driver refactor further #67000
Polish rendering driver refactor further #67000
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I think adding the
RENDER_DRIVER_*
defines here means that shaders that are created viaRenderingDevice::shader_compile_spirv_from_source
alone won't have access to them.Maybe the defines should be added here:
godot/modules/glslang/register_types.cpp
Lines 84 to 129 in eea14a0
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They do work there. The D3D12 PR (#64304) already does the same and it works for it.
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I'm referring to shaders that do not use ShaderRD. For example this shader fails to compile:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
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I see.
RENDER_DRIVER_*
was meant for internal engine use, but it may be worth allowing such an usage. However, in that case, I'd also do the same change toMOLTENVK_USED
and any other platform or driver dependant macro. My take would be to keep this PR as it is and address the whole macro exposure change in a separate PR.I'd like to know @clayjohn's thoughts on this.
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Agreed, let's re-assess this in a follow-up issue/PR.