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Fix cyclic references in GDScript 2.0 #67714
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Original file line number | Diff line number | Diff line change |
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@@ -39,6 +39,7 @@ | |
#include "core/templates/hash_map.h" | ||
#include "gdscript.h" | ||
#include "gdscript_utility_functions.h" | ||
#include "scene/resources/packed_scene.h" | ||
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static MethodInfo info_from_utility_func(const StringName &p_function) { | ||
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo()); | ||
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@@ -3103,14 +3104,42 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident | |
GDScriptParser::DataType result; | ||
result.kind = GDScriptParser::DataType::NATIVE; | ||
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; | ||
if (autoload.path.to_lower().ends_with(GDScriptLanguage::get_singleton()->get_extension())) { | ||
if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") { | ||
Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path); | ||
if (singl_parser.is_valid()) { | ||
Error err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); | ||
if (err == OK) { | ||
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); | ||
} | ||
} | ||
} else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") { | ||
Error err = OK; | ||
Ref<PackedScene> scene = GDScriptCache::get_packed_scene(autoload.path, err); | ||
if (err == OK && scene->get_state().is_valid()) { | ||
Ref<SceneState> state = scene->get_state(); | ||
if (state->get_node_count() > 0) { | ||
const int ROOT_NODE = 0; | ||
for (int i = 0; i < state->get_node_property_count(ROOT_NODE); i++) { | ||
if (state->get_node_property_name(ROOT_NODE, i) != SNAME("script")) { | ||
continue; | ||
} | ||
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Ref<GDScript> scr = state->get_node_property_value(ROOT_NODE, i); | ||
if (scr.is_null()) { | ||
continue; | ||
} | ||
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Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path()); | ||
if (singl_parser.is_valid()) { | ||
err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); | ||
if (err == OK) { | ||
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); | ||
} | ||
} | ||
break; | ||
} | ||
} | ||
} | ||
} | ||
result.is_constant = true; | ||
p_identifier->set_datatype(result); | ||
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@@ -3236,9 +3265,28 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { | |
} | ||
} else { | ||
// TODO: Don't load if validating: use completion cache. | ||
p_preload->resource = ResourceLoader::load(p_preload->resolved_path); | ||
if (p_preload->resource.is_null()) { | ||
push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); | ||
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// Must load GDScript and PackedScenes separately to permit cyclic references | ||
// as ResourceLoader::load() detect and reject those. | ||
if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "GDScript") { | ||
Error err = OK; | ||
Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path); | ||
p_preload->resource = res; | ||
if (err != OK) { | ||
push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path); | ||
} | ||
} else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. What would happen with other types of resources (maybe custom ones) that may have a reference to a script? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We're in |
||
Error err = OK; | ||
Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path); | ||
p_preload->resource = res; | ||
if (err != OK) { | ||
push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path); | ||
} | ||
} else { | ||
p_preload->resource = ResourceLoader::load(p_preload->resolved_path); | ||
if (p_preload->resource.is_null()) { | ||
push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); | ||
} | ||
} | ||
} | ||
} | ||
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@@ -3280,6 +3328,17 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri | |
// Just try to get it. | ||
bool valid = false; | ||
Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid); | ||
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// If it's a GDScript instance, try to get the full script. Maybe it's not still completely loaded. | ||
Ref<GDScript> gdscr = Ref<GDScript>(p_subscript->base->reduced_value); | ||
if (!valid && gdscr.is_valid()) { | ||
Error err = OK; | ||
GDScriptCache::get_full_script(gdscr->get_path(), err); | ||
if (err == OK) { | ||
value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid); | ||
} | ||
} | ||
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if (!valid) { | ||
push_error(vformat(R"(Cannot get member "%s" from "%s".)", p_subscript->attribute->name, p_subscript->base->reduced_value), p_subscript->index); | ||
result_type.kind = GDScriptParser::DataType::VARIANT; | ||
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@@ -3662,50 +3721,43 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va | |
scr = obj->get_script(); | ||
} | ||
if (scr.is_valid()) { | ||
if (scr->is_valid()) { | ||
result.script_type = scr; | ||
result.script_path = scr->get_path(); | ||
Ref<GDScript> gds = scr; | ||
if (gds.is_valid()) { | ||
result.kind = GDScriptParser::DataType::CLASS; | ||
// This might be an inner class, so we want to get the parser for the root. | ||
// But still get the inner class from that tree. | ||
GDScript *current = gds.ptr(); | ||
List<StringName> class_chain; | ||
while (current->_owner) { | ||
// Push to front so it's in reverse. | ||
class_chain.push_front(current->name); | ||
current = current->_owner; | ||
} | ||
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Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); | ||
if (ref.is_null()) { | ||
push_error("Could not find script in path.", p_source); | ||
GDScriptParser::DataType error_type; | ||
error_type.kind = GDScriptParser::DataType::VARIANT; | ||
return error_type; | ||
} | ||
ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); | ||
result.script_type = scr; | ||
result.script_path = scr->get_path(); | ||
Ref<GDScript> gds = scr; | ||
if (gds.is_valid()) { | ||
result.kind = GDScriptParser::DataType::CLASS; | ||
// This might be an inner class, so we want to get the parser for the root. | ||
// But still get the inner class from that tree. | ||
GDScript *current = gds.ptr(); | ||
List<StringName> class_chain; | ||
while (current->_owner) { | ||
// Push to front so it's in reverse. | ||
class_chain.push_front(current->name); | ||
current = current->_owner; | ||
} | ||
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GDScriptParser::ClassNode *found = ref->get_parser()->head; | ||
Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); | ||
if (ref.is_null()) { | ||
push_error("Could not find script in path.", p_source); | ||
GDScriptParser::DataType error_type; | ||
error_type.kind = GDScriptParser::DataType::VARIANT; | ||
return error_type; | ||
} | ||
ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); | ||
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// It should be okay to assume this exists, since we have a complete script already. | ||
for (const StringName &E : class_chain) { | ||
found = found->get_member(E).m_class; | ||
} | ||
GDScriptParser::ClassNode *found = ref->get_parser()->head; | ||
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result.class_type = found; | ||
result.script_path = ref->get_parser()->script_path; | ||
} else { | ||
result.kind = GDScriptParser::DataType::SCRIPT; | ||
// It should be okay to assume this exists, since we have a complete script already. | ||
for (const StringName &E : class_chain) { | ||
found = found->get_member(E).m_class; | ||
} | ||
result.native_type = scr->get_instance_base_type(); | ||
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result.class_type = found; | ||
result.script_path = ref->get_parser()->script_path; | ||
} else { | ||
push_error(vformat(R"(Constant value uses script from "%s" which is loaded but not compiled.)", scr->get_path()), p_source); | ||
result.kind = GDScriptParser::DataType::VARIANT; | ||
result.type_source = GDScriptParser::DataType::UNDETECTED; | ||
result.is_meta_type = false; | ||
result.kind = GDScriptParser::DataType::SCRIPT; | ||
} | ||
result.native_type = scr->get_instance_base_type(); | ||
} else { | ||
result.kind = GDScriptParser::DataType::NATIVE; | ||
if (result.native_type == GDScriptNativeClass::get_class_static()) { | ||
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Here's the fix for #61386 (the whole
else if
).