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Fix "View Owners" dialog not acknowledging that some resources aren't scenes #68697
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YuriSizov
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godotengine:master
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MewPurPur:dependency-editor-thinks-every-resource-is-scene
Jun 6, 2023
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Both the old and the new code is rather misleading, as both options are identical. Only the text is different. I think we could simplify this. And we could also rework the awkward return below in the process with an early return.
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Not sure I follow... You can open multiple scenes at once, unlike other resources, so they are separated.
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Both these options trigger
FILE_OPEN
with no additional information passed from this bit, only the text on the option is different (even the icon is the same).There was a problem hiding this comment.
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Well, in fact, this is quite a lot of checking just to display a slightly different text. Perhaps we should just call the option "Open Selected"? What's the significance of writing "Open Scenes"?
Edit: I guess we still want to know if only scenes are selected, otherwise the action should be simply disabled. Eh, let's leave it as is.