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Ensure MainLoop
and its custom script is set right after it's resolved
#70771
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YuriSizov
merged 1 commit into
godotengine:master
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kleonc:main-loop-set-after-resolved
Jul 12, 2023
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Why moving this here?
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The
if
below handlingSceneTree
-derivedmain_loop
adds nodes to the tree (autoloads, main scene), meaning it can trigger some user code. If they'd useEngine.get_main_loop()
in there it would returnnull
at this point because it was not set yet (pre moving it in here). This fixes e.g. snippet from #70764 (comment).There was a problem hiding this comment.
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Isn't it strange that main_loop (base or overriden) becomes initialized after first scene is initialized?
UPD Did some research #71695