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Clean up EditorFileSystem script parsing #71628

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reduz
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@reduz reduz commented Jan 18, 2023

  • Optimize only update modified/added/removed files.
  • Clean up documentation parsing.

@adamscott
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ScriptLanguage::get_global_class_name() doesn't seem to be called by your new code. How does it make sure that a script loaded is meant to be global?

@reduz
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reduz commented Jan 18, 2023

@adamscott this has been scanned and cached in the EditorFileSystemDirectory structure above during the scan.

* Optimize only update modified/added/removed files.
* Clean up documentation parsing.
@reduz reduz force-pushed the fixup-editor-file-system-script-parsing branch from a2631d9 to 5bdc0d9 Compare January 18, 2023 19:57
@reduz reduz requested a review from a team as a code owner January 18, 2023 19:57
@adamscott
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Looks good to me!

@akien-mga akien-mga merged commit 4679f87 into godotengine:master Jan 19, 2023
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Thanks!

reduz added a commit to reduz/godot that referenced this pull request Jan 19, 2023
Bugs were introduced on first parse by godotengine#71628

This should fix everything remaining. No errors of any type were observed.
Streq pushed a commit to Streq/godot that referenced this pull request Feb 9, 2023
Bugs were introduced on first parse by godotengine#71628

This should fix everything remaining. No errors of any type were observed.
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4 participants