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Improve GDScript identifier tokenization #73226

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AThousandShips
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@AThousandShips AThousandShips commented Feb 13, 2023

Makes potential_identifier() exit early if not ascii-only.

Edit: Was unsure if the token being created before pushing errors was important, so kept that order.

@AThousandShips AThousandShips requested a review from a team as a code owner February 13, 2023 14:39
@AThousandShips AThousandShips force-pushed the gdscript_tok_improvement branch from 0c443fd to 460c2e9 Compare February 13, 2023 14:42
@akien-mga akien-mga added this to the 4.1 milestone Feb 13, 2023
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@dalexeev dalexeev left a comment

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Makes sense to me.

modules/gdscript/gdscript_tokenizer.cpp Show resolved Hide resolved
@AThousandShips AThousandShips force-pushed the gdscript_tok_improvement branch from 460c2e9 to f68beeb Compare April 26, 2023 14:29
@adamscott adamscott modified the milestones: 4.1, 4.2 Jun 17, 2023
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Pushed to 4.2 milestone, as this is an enhancement PR and as we're in 4.1 feature freeze. Though, as it seems to be a good one, I added it to the list of PRs to team review to not forget it.

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Approved by the GDScript team during our PR review meeting.

@YuriSizov YuriSizov changed the title Improvements to GDScript identifier tokenization Improve GDScript identifier tokenization Jul 31, 2023
@YuriSizov YuriSizov merged commit 62b4643 into godotengine:master Jul 31, 2023
@AThousandShips AThousandShips deleted the gdscript_tok_improvement branch July 31, 2023 19:10
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Thanks!

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Thank you!

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5 participants