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C#: Fix editor crashing without a message when .NET is not installed #73815

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Feb 23, 2023
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10 changes: 9 additions & 1 deletion modules/mono/mono_gd/gd_mono.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,12 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime

load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
initialize_hostfxr_for_config(get_data(config_path));
ERR_FAIL_NULL_V(load_assembly_and_get_function_pointer, nullptr);

if (load_assembly_and_get_function_pointer == nullptr) {
// Show a message box to the user to make the problem explicit (and explain a potential crash).
OS::get_singleton()->alert(TTR("Unable to load .NET runtime, no compatible version was found.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
ERR_FAIL_V_MSG(nullptr, ".NET: Failed to load compatible .NET runtime");
}

r_runtime_initialized = true;

Expand Down Expand Up @@ -394,6 +399,9 @@ void GDMono::initialize() {
ERR_FAIL_MSG(".NET: Failed to load hostfxr");
}
#else

// Show a message box to the user to make the problem explicit (and explain a potential crash).
OS::get_singleton()->alert(TTR("Unable to load .NET runtime, specifically hostfxr.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
ERR_FAIL_MSG(".NET: Failed to load hostfxr");
#endif
}
Expand Down