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Add option to toggle visibility of Position gizmos in 2D editor, organize existing options #75005
Add option to toggle visibility of Position gizmos in 2D editor, organize existing options #75005
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@YuriSizov any reason this got moved from 4.1? It doesn't seem like it will make it to 4.2 either. |
@Drkie Nobody reviewed it thus far, so it can't be considered for the next release. Indeed, it won't make the cut for 4.2 either at this point, because we're entering feature freeze. But thanks for bumping it, that should put more eyes on it 👍 |
This is exactly how the existing Gizmos menu in 3D looks like. The pattern is also repeated in many other places. See "Scene > Export As...", "Project > Version Control" etc. Anyways, does this look better or should we keep the current layout?
I think messing with Clear Guides is out of scope for this change. |
…editor instead of standalone checkboxes like "Show Group And Lock Gizmos". Add option to toggle visibility of Position gizmos.
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Any thoughts on my comment above @AThousandShips @KoBeWi ? I have rebased the change on the latest master and implemented your suggestions, let me know if there's anything else I can do. |
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Haven't tested but code looks good
Thanks! And congrats for your first merged Godot contribution 🎉 |
This change lets you hide Position gizmos on 2D nodes
allowing you to make clean screenshots in the editor without crosses everywhere, among other things.
In order to avoid clutter in 2D > View menu, "Show Group And Lock Icons" and "Show Gizmos"
were moved to "Gizmos" submenu along with the newly added option.
Before:
After:
menu.mp4
Related proposal: godotengine/godot-proposals#6344
show_edit_locks (which actually referred to showing locks and groups)
was renamed to show_lock_gizmos to be consistent with the existing show_transformation_gizmos;
and was decoupled from group gizmos.
I would like have this in 3.x as well.