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Remove double vertex addition when using precision=double for multimesh rendering #75788

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cridenour
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Fixes #75549

When in a multimesh pass on Vulkan and precision=double, the model_origin was being added to the vertex twice.

Applies to GPUParticles3D as well as MultiMeshInstance3D.

(Second animation was also using the billboard fix from #75462 but is not required for this fix to work).

anim
anim-2

@cridenour cridenour requested a review from a team as a code owner April 7, 2023 16:36
@cridenour
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Hm, this is causing some issues with MultiMeshInstanced3D - this is not the right solution. Will continue to tweak it.

@cridenour
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@clayjohn This may be beyond me to fix. Anything you see at a glance that could be causing the double positioning?

@akien-mga
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Superseded by #76003.

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GPUParticles3D double their position when using precision=double
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