Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Properly update nodepath with batch rename #76376

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
101 changes: 51 additions & 50 deletions editor/gui/scene_tree_editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -964,81 +964,82 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
}
}

void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
Object *o = ObjectDB::get_instance(p_node);
ERR_FAIL_COND(!o);
Node *n = Object::cast_to<Node>(o);
ERR_FAIL_COND(!n);
TreeItem *item = _find(tree->get_root(), n->get_path());
void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
TreeItem *item = _find(tree->get_root(), p_node->get_path());
ERR_FAIL_COND(!item);
String new_name = p_name.validate_node_name();

n->set_name(p_name);
item->set_metadata(0, n->get_path());
item->set_text(0, p_name);
}

void SceneTreeEditor::_renamed() {
TreeItem *which = tree->get_edited();

ERR_FAIL_COND(!which);
NodePath np = which->get_metadata(0);
Node *n = get_node(np);
ERR_FAIL_COND(!n);

String raw_new_name = which->get_text(0);
if (raw_new_name.strip_edges().is_empty()) {
// If name is empty, fallback to class name.
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
raw_new_name = Node::adjust_name_casing(n->get_class());
} else {
raw_new_name = n->get_class();
}
}

String new_name = raw_new_name.validate_node_name();

if (new_name != raw_new_name) {
if (new_name != p_name) {
error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
error->popup_centered();

if (new_name.is_empty()) {
which->set_text(0, n->get_name());
item->set_text(0, p_node->get_name());
return;
}

which->set_text(0, new_name);
item->set_text(0, new_name);
}

if (new_name == n->get_name()) {
if (which->get_text(0).is_empty()) {
which->set_text(0, new_name);
if (new_name == p_node->get_name()) {
if (item->get_text(0).is_empty()) {
item->set_text(0, new_name);
}

return;
}

// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();

if (!is_scene_tree_dock) {
p_node->set_name(new_name);
item->set_metadata(0, p_node->get_path());
emit_signal(SNAME("node_renamed"));
} else {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);

emit_signal(SNAME("node_prerename"), p_node, new_name);

undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());

p_node->set_name(p_name);
undo_redo->add_do_method(p_node, "set_name", new_name);
undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
undo_redo->add_do_method(item, "set_text", 0, new_name);

undo_redo->commit_action();
}
}

void SceneTreeEditor::_renamed() {
TreeItem *which = tree->get_edited();

ERR_FAIL_COND(!which);
NodePath np = which->get_metadata(0);
Node *n = get_node(np);
ERR_FAIL_COND(!n);

String new_name = which->get_text(0);
if (new_name.strip_edges().is_empty()) {
// If name is empty, fallback to class name.
if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
new_name = Node::adjust_name_casing(n->get_class());
} else {
new_name = n->get_class();
}
}

if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
error->set_text(TTR("Another node already uses this unique name in the scene."));
error->popup_centered();
which->set_text(0, n->get_name());
return;
}

if (!is_scene_tree_dock) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());
emit_signal(SNAME("node_renamed"));
} else {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, n);
emit_signal(SNAME("node_prerename"), n, new_name);
undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
undo_redo->commit_action();
}
_rename_node(n, new_name);
}

Node *SceneTreeEditor::get_selected() {
Expand Down
2 changes: 1 addition & 1 deletion editor/gui/scene_tree_editor.h
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ class SceneTreeEditor : public Control {
void _notification(int p_what);
void _selected_changed();
void _deselect_items();
void _rename_node(ObjectID p_node, const String &p_name);
void _rename_node(Node *p_node, const String &p_name);

void _cell_collapsed(Object *p_obj);

Expand Down
6 changes: 2 additions & 4 deletions editor/rename_dialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -588,7 +588,7 @@ void RenameDialog::rename() {

if (!to_rename.is_empty()) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Batch Rename"));
undo_redo->create_action(TTR("Batch Rename"), UndoRedo::MERGE_DISABLE, root_node, true);

// Make sure to iterate reversed so that child nodes will find parents.
for (int i = to_rename.size() - 1; i >= 0; --i) {
Expand All @@ -600,9 +600,7 @@ void RenameDialog::rename() {
continue;
}

scene_tree_editor->emit_signal(SNAME("node_prerename"), n, new_name);
undo_redo->add_do_method(scene_tree_editor, "_rename_node", n->get_instance_id(), new_name);
undo_redo->add_undo_method(scene_tree_editor, "_rename_node", n->get_instance_id(), n->get_name());
scene_tree_editor->call("_rename_node", n, new_name);
}

undo_redo->commit_action();
Expand Down