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Add get_descendants, get_descendant_count, get_ancestors and get_ancestor_count to Node #76674
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9c0cbf9
Added get_descendant_count method
Wolfyxon b55021f
Added get_descendants method that returns a single array of all node'…
Wolfyxon 5d3560c
Add documentation for get_descendants and get_descendant_count
Wolfyxon 38b3378
Used proper formatting
Wolfyxon 8553ffa
Fixed spaces being used instead of tabs for indentation
Wolfyxon 8f2d725
Fixed spaces being used instead of tabs for indentation
Wolfyxon 8d9b926
Fixed spaces being used instead of tabs for indentation
Wolfyxon 9c85fa6
Re-added missing return statement in get_descendants
Wolfyxon f90d3bb
Added line between get_descendant_count and get_descendants to improv…
Wolfyxon 4ae9091
Fixed indentation
Wolfyxon 86deb8f
Fixed invalid return type
Wolfyxon 6d1985b
Added get_ancestor_count()
Wolfyxon 8f9d9b4
Added get_ancestors()
Wolfyxon b15b6ca
Reordered previously added funcitons
Wolfyxon bc13906
Added documentation for get_ancestors() and get_ancestor_count()
Wolfyxon 6521b67
Reordered get_ancestor_count and get_ancestors in docs with --doctool
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -1289,6 +1289,31 @@ Node *Node::_get_child_by_name(const StringName &p_name) const { | |
} | ||
} | ||
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||
int Node::get_descendant_count(bool p_include_internal) const { | ||
int count = 0; | ||
TypedArray<Node> children = get_children(p_include_internal); | ||
count += children.size(); | ||
for (int i = 0; i < children.size(); i++) { | ||
Node *node = Object::cast_to<Node>(children[i]); | ||
if (node->get_child_count(p_include_internal) > 0) { | ||
count += node->get_descendant_count(p_include_internal); | ||
} | ||
} | ||
return count; | ||
} | ||
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TypedArray<Node> Node::get_descendants(bool p_include_internal) const { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. For style there should be a line between these two functions, to make it easier to navigate and read |
||
TypedArray<Node> res = get_children(p_include_internal); | ||
TypedArray<Node> children = get_children(p_include_internal); | ||
for (int i = 0; i < children.size(); i++) { | ||
Node *node = Object::cast_to<Node>(children[i]); | ||
if (node->get_child_count(p_include_internal) > 0) { | ||
res.append_array(node->get_descendants(p_include_internal)); | ||
} | ||
} | ||
return res; | ||
} | ||
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Node *Node::get_node_or_null(const NodePath &p_path) const { | ||
if (p_path.is_empty()) { | ||
return nullptr; | ||
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@@ -2857,6 +2882,8 @@ void Node::_bind_methods() { | |
ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript. | ||
ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::get_children, DEFVAL(false)); | ||
ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false)); | ||
ClassDB::bind_method(D_METHOD("get_descendants", "include_internal"), &Node::get_descendants, DEFVAL(false)); | ||
ClassDB::bind_method(D_METHOD("get_descendant_count", "include_internal"), &Node::get_descendant_count, DEFVAL(false)); | ||
ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node); | ||
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); | ||
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null); | ||
|
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I'm not sure using the "get_children" function is the best way to achieve this, none of the other functions use this and instead access the children directly, see the function itself for that, not sure what the performance difference would be but that would be my suggestion