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Fix for SkeletonIK3D interpolation and bone roll #77469

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merged 1 commit into from
Jun 6, 2023

Commits on Jun 6, 2023

  1. Fix for SkeletonIK3D interpolation and bone roll

    Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
    Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
    lyuma committed Jun 6, 2023
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