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Add NavigationRegion rotation warning #78173

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merged 1 commit into from
Jun 13, 2023

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smix8
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@smix8 smix8 commented Jun 13, 2023

Adds NavigationRegion rotation warning.

Fixes #78145.

NavigationMeshes / navigation region can not be rotated 90 degree or more away from the current navigation map up vector without causing pathfinding and merge problems.

Adds NavigationRegion rotation warning.
@smix8 smix8 force-pushed the navregion_rot_warning_4.x branch from 5a0bae1 to 4d8553f Compare June 13, 2023 09:58
@akien-mga akien-mga merged commit 2b373f7 into godotengine:master Jun 13, 2023
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Thanks!

@akien-mga akien-mga modified the milestones: 4.x, 4.1 Jun 13, 2023
@smix8 smix8 deleted the navregion_rot_warning_4.x branch June 13, 2023 12:05
@YuriSizov
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This PR makes changes to a warning added in #77714. Should both PRs be cherry-picked for 4.0?

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smix8 commented Jul 21, 2023

@YuriSizov I think I did not add the cherry-pick for the other pr because I was unsure if the old version even had all the required changes so users would not suddenly receive this error msg without ways of actually doing all the required changes. E.g. I think in Godot 4.0 users are unable to change certain 2D properties.

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NavigationAgent3D takes incorrect paths when NavigationRegion is rotated
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