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Fix rpc calls with binds #78551

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merged 1 commit into from
Jul 8, 2023
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@AThousandShips AThousandShips commented Jun 22, 2023

CallableCustomBind/Unbind did not pass on rpc calls, this makes them pass it on correctly, matching the behavior of a base Callable.

I put this under 4.x because not urgent but should be trivial to check for regressions so can be moved easily, but not a blocker IMO

@AThousandShips AThousandShips requested a review from a team as a code owner June 22, 2023 09:12
@AThousandShips AThousandShips added this to the 4.x milestone Jun 22, 2023
@akien-mga akien-mga requested a review from KoBeWi June 22, 2023 09:51
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Not a fan of code duplication, but otherwise the implementation looks and works ok.

@akien-mga akien-mga modified the milestones: 4.x, 4.2 Jun 28, 2023
@akien-mga akien-mga added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jun 28, 2023
@akien-mga akien-mga merged commit 0c1442f into godotengine:master Jul 8, 2023
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Thanks!

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Thank you!

@AThousandShips AThousandShips deleted the call_rpc branch July 8, 2023 16:31
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 10, 2023
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Cherry-picked for 4.1.1.

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Nonexistent function 'rpc' in base 'Callable'
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