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Re-enable docs cache with fixes #78615
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Tested locally, this PR appears to break editor settings loading:
❯ Godot Engine v4.1.rc.custom_build.a629515b3 - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 4090
ERROR: Class 'EditorSettings' or its base class cannot be instantiated.
at: instantiate (./core/object/class_db.cpp:341)
ERROR: Could not load editor settings from path: /home/hugo/.config/godot/editor_settings-4.tres
at: create (./editor/editor_settings.cpp:929)
Trying to change a setting then restart the editor means the setting is ignored. Currently, this PR will also remove your existing editor settings, so beware.
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Thanks for testing. It seems that |
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Tested locally, it works as expected. I've tried starting the editor several times and can always see the EditorSettings class reference.
Code looks good for me at a glance.
@RandomShaper So, do we want to merge it now? It's still marked as a draft. |
I forgot to unmark it. I've smoke-tested it just in case. Seems good to go. |
Thanks! |
As of this PR being merged (92960b7) I am getting an immediate crash when opening a project:
The previous merge commit c4e5822 works fine. EDIT: Actually this is weird. If I open the project in the latest master it crashes, then in 92960b7 it crashes, then in c4e5822 it works. But if I try to go forward in time again, 92960b7 works, and 7c20487 is the first commit that starts crashing. |
@aaronfranke Make sure to remove editor cache or use the self-contained mode. |
@YuriSizov |
Well, the crash is back again, and now it keeps happening even after clearing all the caches. Maybe #79936. |
This is built on top of #78614, to be tested after 4.1 is out.EditorSettings
.Fixes #77878.
Fixes #78647.