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Update the RiderPathLocator to support the JetBrains Toolbox 2.0 #78832
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Thanks for updating the JetBrains Rider support for Godot. In general, I think these changes look good.
These changes seem to add a lot of abstraction that doesn't seem necessary, I assume this is to reuse code outside of Godot. Have you considered releasing a library in NuGet that could be reused instead? It seems like it would be less work than copying code over, then the code could live in a JetBrains repository and wouldn't be subject to our code style.
modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
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I will try it with a nuget package. Thanks! |
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modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderLocatorEnvironment.cs
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LGTM. Thanks a lot!
Thanks! |
Cherry-picked for 4.1.1. |
@van800 This is selecting Fleet over Rider (EAP) for me. I had to uninstall fleet to solve the problem |
I will look into it, thanks. |
Bugsquad edit: