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Add icons for 3D texture classes #78903
Add icons for 3D texture classes #78903
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I can't visually recognize CompressedTexture3D and NoiseTexture3D. |
Yep, Noise3d looks extremely close to generic Image3d... |
OK, let me revise |
I thought the NoiseTexture3D icon was showing something like fog. But it turned out to be 3D cubes when I open the SVG 🤣 I think using a flat image would be more easier to read. It does not have to be 3D since the image is like a sticker on a box. |
Squares should be good and familiar from the 2D version. This idea could be used for an icon for the Noise class. |
I get you, but that's not what I'm saying. I'm saying I want to remain similar to this: Anyway, next take, what do you think? It's not grid-aligned, that's impossible, but hopefully it's distinct enough to make up for it. I personally like old ImageTexture3D more for sure, and honestly I also like the cubes more. |
I'm not too strict about the grid, sometimes not making things grid-aligned allows you to make them larger, and therefore clearer. Do you have the SVG of your example? I'm pretty on board with the idea of keeping the 3D-ness, but only as an "easter egg" while the front faces are big enough to look comparable to NoiseTexture2D's squares. I'll test it later though |
Could we merge this as is, anyway? I'm pretty set on doing a follow-up PR exploring the Noise-related classes, so I could explore more alt designs there, it'd also allow me to maybe change up NoiseTexture2D. |
#79722 @WhalesState I used the jaggy line here. |
the jaggy lines looks cool. |
The NoiseTexture3D icon is a bit difficult to make out if you don't know where does it come from. |
Alrighty, seems to be what everyone thinks, so I'll do another take on this one! |
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Haven't changed anything important in this push, I'm still using the initial designs. Can't make anything I like more. And honestly I feel quite restricted on a PR that's about texture cubes, rather than Noise-related icons. Meanwhile the PR that uses a jaggy line for FastNoiseLite also is getting a bit of a pushback, since the library doesn't have you think about noise functions and a jaggy line is not a familiar association. So let's pls refine later, I could try to make a PR that re-imagines all three icons in a way that's consistent once this gets in. |
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Thanks! |
Oh, and the old Texture3D icon is deleted. Its style clashed with the one I went for here, also it's an abstract class so an icon isn't that important. Texture2D hasn't got one for example