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Do not change a node unique name to the same name #78925

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merged 1 commit into from
Jul 7, 2023

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theraot
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@theraot theraot commented Jul 2, 2023

Fixes #78922
Fixes #79085

The code already attempted to get a node by the new name to check if there was a different existing node with a unique name matching the name. I have added a check to see if the node it finds is the same being renamed, in which case the operation is aborted silently.

@KoBeWi
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KoBeWi commented Jul 6, 2023

If you rename node to an empty name, it will become blank:

godot.windows.editor.dev.x86_64_HM839ONQmu.mp4

Only happens with unique name nodes. You probably need to restore previous text.

@theraot theraot force-pushed the fix_rename_unique branch from aa4227b to b2bef8c Compare July 6, 2023 21:27
@akien-mga akien-mga requested a review from KoBeWi July 7, 2023 09:28
@akien-mga akien-mga added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 7, 2023
@akien-mga akien-mga merged commit a2604ff into godotengine:master Jul 7, 2023
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Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 10, 2023
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Cherry-picked for 4.1.1.

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Renaming unique node to the same name results in an error dialog Renaming unique node name to the same name
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