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Fix shader language float literal precision truncation #78972

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Jul 7, 2023
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2 changes: 1 addition & 1 deletion servers/rendering/shader_compiler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -178,7 +178,7 @@ static String _mkid(const String &p_id) {
}

static String f2sp0(float p_float) {
String num = rtoss(p_float);
String num = rtos(p_float);
if (!num.contains(".") && !num.contains("e")) {
num += ".0";
}
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