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Show only compatible nodes in 'Select a node' window #79213
Show only compatible nodes in 'Select a node' window #79213
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I'd suggest changing the text to just "Show All" as there's nothing else it could be, and to cuddle it up on the same horizontal level as the filter input field. You're very unlikely to write something really long in it. Also, both serve the same purpose of filtering. ^ Example of a similar thing elsewhere in the editor. |
Indeed, looks much better now @MewPurPur 😊 |
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LGTM. Nitpick - Our code style enforces punctuation for proper sentences.
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Oh, didn't know about that @MewPurPur , that's no problem. Should be fixed. (Now that you've said it, I notice these dots everywhere! 😄) |
Lots of places in the codebase are missing dots, yeah. You can often date Godot's code by how its comments look :P |
Is there anything left I need to do before merge ? |
It's a waiting game now! |
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There's an erroneous tab making static checks fail. We keep empty lines really empty for consistency in code style. |
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Tested locally (rebased on top of master
c495eb5), it works as expected.
Testing project: test_pr_79213.zip
Node tree
Without filter
Show All disabled | Show All enabled |
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With filter
Show All disabled | Show All enabled |
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@Calinou I don't think it's working properly when 'Show All' is disabled. On your screenshots, the nodes in red should not appear: I'll fix it, thanks for testing! |
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It's fixed, here is the updated result with the test project provided by @Calinou : Without filter
With filter
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Minor nitpick, but usually we keep the title of commit messages only for the description of the change, and references to issues / proposals go in the body of the commit, e.g.:
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I think the state of Show All should be remembered between sessions. You can use |
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Noted, it's updated. Thanks.
It's done. I've used "editor_metadata" as section, which I thought was the most suitable. I'm not sure if that's the correct one, please correct me if necessary, I don't know how the metadata are organised.
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"editor_metadata" section is fine, but the name is not very descriptive. Something like "show_all_nodes_for_node_selection" would be better. |
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Left some minor comments, but otherwise it's fine.
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Everything is fixed, should be ready to merge. Thanks everyone for testing and reviewing ❤️ |
Thanks! |
Resolve proposal godotengine/godot-proposals#7217
Result: