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C#: Fix MSVC dotnet builds failing if running dev_mode #79351

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Jul 26, 2023
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16 changes: 8 additions & 8 deletions platform/android/export/export_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2228,17 +2228,16 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_
}

bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
String err;
bool valid = false;
const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");

#ifdef MODULE_MONO_ENABLED
err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
// Don't check for additional errors, as this particular error cannot be resolved.
r_error = err;
r_error += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
return false;
#endif
#else

String err;
bool valid = false;
const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");

// Look for export templates (first official, and if defined custom templates).

Expand Down Expand Up @@ -2369,6 +2368,7 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
}

return valid;
#endif // !MODULE_MONO_ENABLED
}

bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
Expand Down
14 changes: 7 additions & 7 deletions platform/ios/export/export_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1900,16 +1900,15 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}

bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
String err;
bool valid = false;

#ifdef MODULE_MONO_ENABLED
err += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
// Don't check for additional errors, as this particular error cannot be resolved.
r_error = err;
r_error += TTR("Exporting to iOS is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target iOS with C#/Mono instead.") + "\n";
r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
return false;
#endif
#else

String err;
bool valid = false;

// Look for export templates (first official, and if defined custom templates).

Expand Down Expand Up @@ -1937,6 +1936,7 @@ bool EditorExportPlatformIOS::has_valid_export_configuration(const Ref<EditorExp
}

return valid;
#endif // !MODULE_MONO_ENABLED
}

bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
Expand Down
6 changes: 4 additions & 2 deletions platform/uwp/export/export_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
#else

String err;
bool valid = false;
Expand Down Expand Up @@ -175,6 +175,7 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
}

return valid;
#endif // DEV_ENABLED
}

bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
Expand All @@ -184,7 +185,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
#else

String err;
bool valid = true;
Expand Down Expand Up @@ -258,6 +259,7 @@ bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorEx

r_error = err;
return valid;
#endif // DEV_ENABLED
}

Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
Expand Down
16 changes: 8 additions & 8 deletions platform/web/export/export_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -359,17 +359,16 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const {
}

bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
String err;
bool valid = false;
bool extensions = (bool)p_preset->get("variant/extensions_support");

#ifdef MODULE_MONO_ENABLED
err += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
// Don't check for additional errors, as this particular error cannot be resolved.
r_error = err;
r_error += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n";
r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
return false;
#endif
#else

String err;
bool valid = false;
bool extensions = (bool)p_preset->get("variant/extensions_support");

// Look for export templates (first official, and if defined custom templates).
bool dvalid = exists_export_template(_get_template_name(extensions, true), &err);
Expand All @@ -396,6 +395,7 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp
}

return valid;
#endif // !MODULE_MONO_ENABLED
}

bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
Expand Down
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