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Clarify that Callable will not be encoded with var_to_bytes #79813

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merged 1 commit into from
Jan 24, 2024

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AThousandShips
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Only added to @GlobalScope, can add to FileAccess as well if desired, but it links there so didn't want to repeat too much

@AThousandShips AThousandShips added enhancement topic:core documentation cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels Jul 23, 2023
@AThousandShips AThousandShips added this to the 4.2 milestone Jul 23, 2023
@AThousandShips AThousandShips requested a review from a team as a code owner July 23, 2023 08:14
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ghost commented Jul 25, 2023

Thank you for fixing!

@adamscott
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I wonder if this should be in the Callable doc instead.

@AThousandShips
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I'd say here or both, as you won't necessarily think to look at Callable when doing IO

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Also the matching detail for var_to_str is here from a previous PR

@AThousandShips AThousandShips added cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release and removed topic:core labels Oct 26, 2023
@AThousandShips AThousandShips modified the milestones: 4.2, 4.3 Oct 26, 2023
@YuriSizov YuriSizov merged commit 79d8184 into godotengine:master Jan 24, 2024
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@AThousandShips AThousandShips deleted the callable_doc branch January 24, 2024 13:15
@YuriSizov
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Thanks!

@AThousandShips
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Thank you!

@YuriSizov YuriSizov removed cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jan 24, 2024
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Cherry-picked for 4.2.2.

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Callables and lambdas stored with FileAccess store_var() become null::null after get_var().
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