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Initialize shader placeholders up front #80222

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Aug 3, 2023
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62 changes: 33 additions & 29 deletions drivers/vulkan/rendering_device_vulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5043,17 +5043,24 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_

_THREAD_SAFE_METHOD_

Shader shader;
RID id;
if (p_placeholder.is_null()) {
id = shader_owner.make_rid();
} else {
id = p_placeholder;
}

Shader *shader = shader_owner.get_or_null(id);

shader.vertex_input_mask = vertex_input_mask;
shader.fragment_output_mask = fragment_output_mask;
shader.push_constant = push_constant;
shader.is_compute = is_compute;
shader.compute_local_size[0] = compute_local_size[0];
shader.compute_local_size[1] = compute_local_size[1];
shader.compute_local_size[2] = compute_local_size[2];
shader.specialization_constants = specialization_constants;
shader.name = name;
shader->vertex_input_mask = vertex_input_mask;
shader->fragment_output_mask = fragment_output_mask;
shader->push_constant = push_constant;
shader->is_compute = is_compute;
shader->compute_local_size[0] = compute_local_size[0];
shader->compute_local_size[1] = compute_local_size[1];
shader->compute_local_size[2] = compute_local_size[2];
shader->specialization_constants = specialization_constants;
shader->name = name;

String error_text;

Expand Down Expand Up @@ -5085,7 +5092,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
shader_stage.pName = "main";
shader_stage.pSpecializationInfo = nullptr;

shader.pipeline_stages.push_back(shader_stage);
shader->pipeline_stages.push_back(shader_stage);
}
// Proceed to create descriptor sets.

Expand Down Expand Up @@ -5128,8 +5135,8 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
}
}

shader.sets.push_back(set);
shader.set_formats.push_back(format);
shader->sets.push_back(set);
shader->set_formats.push_back(format);
}
}

Expand All @@ -5139,13 +5146,13 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_create_info.pNext = nullptr;
pipeline_layout_create_info.flags = 0;
pipeline_layout_create_info.setLayoutCount = shader.sets.size();
pipeline_layout_create_info.setLayoutCount = shader->sets.size();

Vector<VkDescriptorSetLayout> layouts;
layouts.resize(shader.sets.size());
layouts.resize(shader->sets.size());

for (int i = 0; i < layouts.size(); i++) {
layouts.write[i] = shader.sets[i].descriptor_set_layout;
layouts.write[i] = shader->sets[i].descriptor_set_layout;
}

pipeline_layout_create_info.pSetLayouts = layouts.ptr();
Expand All @@ -5164,7 +5171,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
pipeline_layout_create_info.pPushConstantRanges = nullptr;
}

VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader->pipeline_layout);

if (err) {
error_text = "Error (" + itos(err) + ") creating pipeline layout.";
Expand All @@ -5174,31 +5181,28 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_

if (!success) {
// Clean up if failed.
for (int i = 0; i < shader.pipeline_stages.size(); i++) {
vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
for (int i = 0; i < shader->pipeline_stages.size(); i++) {
vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
}

for (int i = 0; i < shader.sets.size(); i++) {
vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
for (int i = 0; i < shader->sets.size(); i++) {
vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
}

shader_owner.free(id);

ERR_FAIL_V_MSG(RID(), error_text);
}
RID id;
if (p_placeholder.is_null()) {
id = shader_owner.make_rid(shader);
} else {
shader_owner.initialize_rid(p_placeholder, shader);
id = p_placeholder;
}

#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}

RID RenderingDeviceVulkan::shader_create_placeholder() {
return shader_owner.allocate_rid();
Shader shader;
return shader_owner.make_rid(shader);
}

uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
Expand Down
2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/shader_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@ void ShaderRD::_clear_version(Version *p_version) {
// Clear versions if they exist.
if (p_version->variants) {
for (int i = 0; i < variant_defines.size(); i++) {
if (variants_enabled[i] && group_enabled[variant_defines[i].group]) {
if (p_version->variants[i].is_valid()) {
RD::get_singleton()->free(p_version->variants[i]);
}
}
Expand Down
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