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C#: Fix typo in parameter name in documentation #80303

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Aug 7, 2023
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2 changes: 1 addition & 1 deletion modules/mono/editor/bindings_generator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1749,7 +1749,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
<< INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n"
<< INDENT1 "/// Do not call or override this method.\n"
<< INDENT1 "/// </summary>\n"
<< INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n";
<< INDENT1 "/// <param name=\"signal\">Name of the signal to check for.</param>\n";

output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
<< " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"
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