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[3.x] Hierarchical culling: Add extra check to skeleton_attach_canvas_item #80325

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merged 1 commit into from
Aug 15, 2023

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@lawnjelly lawnjelly commented Aug 6, 2023

Although this check shouldn't be able to fail currently, it provides a small level of extra logic checking at only small cost in DEV builds.

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Although this check shouldn't be able to fail currently, it provides a small level of extra logic checking at only small cost in DEV builds.
@lawnjelly lawnjelly added this to the 3.6 milestone Aug 6, 2023
@lawnjelly lawnjelly requested a review from a team as a code owner August 6, 2023 09:08
@lawnjelly lawnjelly changed the title Hierarchical culling - Add extra check to skeleton_attach_canvas_item [3.x] Hierarchical culling - Add extra check to skeleton_attach_canvas_item Aug 6, 2023
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Seems fine

@akien-mga akien-mga changed the title [3.x] Hierarchical culling - Add extra check to skeleton_attach_canvas_item [3.x] Hierarchical culling - Add extra check to skeleton_attach_canvas_item Aug 9, 2023
@akien-mga akien-mga merged commit c685501 into godotengine:3.x Aug 15, 2023
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Thanks!

@lawnjelly lawnjelly deleted the fti2d_check_skel_attach branch August 15, 2023 07:19
@akien-mga akien-mga changed the title [3.x] Hierarchical culling - Add extra check to skeleton_attach_canvas_item [3.x] Hierarchical culling: Add extra check to skeleton_attach_canvas_item Aug 16, 2023
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3 participants