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Use StringName consistently to refer to the Master audio bus name #80381

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Calinou
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@Calinou Calinou commented Aug 7, 2023

These methods internally use StringName, so this should provide a minimal performance boost.

@Calinou Calinou requested review from a team as code owners August 7, 2023 15:44
@Calinou Calinou added this to the 4.x milestone Aug 7, 2023
servers/audio_server.h Outdated Show resolved Hide resolved
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@YuriSizov YuriSizov left a comment

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Aside from the notes that I've left, this seems like a good idea to me.

@Calinou Calinou force-pushed the audio-bus-master-use-scenestringnames branch from a8c10a0 to 49b6067 Compare August 7, 2023 16:06
@akien-mga akien-mga modified the milestones: 4.x, 4.2 Aug 7, 2023
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Seems fine.

@akien-mga akien-mga merged commit 70e77a8 into godotengine:master Aug 8, 2023
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Thanks!

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4 participants