Clarify the behavior of CSGMesh using ArrayMesh #80543
Merged
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The docs for CSGMesh/CSGMesh3D should say that it ignores all vertex attribute arrays of ArrayMesh except position, uv1 and normal. I tried to use per-vertex color in a shader only to realise that it is not even used when creating the brush.
Compatible with 3.x.
godot/modules/csg/csg_shape.cpp
Line 740 in 9435c38
godot/modules/csg/csg_shape.cpp
Lines 888 to 889 in 9435c38