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Deselect multi caret when alt clicking on it #80956

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merged 1 commit into from
Sep 11, 2023

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MarcusElg
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Fixes #80895

If a caret can't be added it checks if it already exists and then removes it. So now it works similarly to vscode when alt clicking once adds a caret, and alt clicking again removes it.

It does loop through the carets twice but preventing that would require changing the return value of add_caret and therefore break compatibility. The amount of carets are always quite low so the performance impact should be neglectable.

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@MewPurPur MewPurPur left a comment

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I like this implementation, in all honesty I wonder why this wasn't part of the initial implementation.

scene/gui/text_edit.cpp Outdated Show resolved Hide resolved
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@AThousandShips AThousandShips left a comment

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LGTM, the comment punctuation needs to be fixed though

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@Calinou Calinou left a comment

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Tested locally (rebased on top of master 6758a7f), it mostly works as expected.

However, with this PR, unlike in VS Code, it's not possible to deselect a character/word selection by holding Alt and clicking the selection or the caret:

simplescreenrecorder-2023-08-25_00.08.55.mp4

@YuriSizov YuriSizov modified the milestones: 4.x, 4.2 Aug 25, 2023
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@Paulb23 Paulb23 left a comment

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LGTM, would be nice to add a unit test :)

@MarcusElg
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@Calinou fixed, you can now deselect by clicking its selection

scene/gui/text_edit.cpp Outdated Show resolved Hide resolved
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@akien-mga akien-mga merged commit afd0103 into godotengine:master Sep 11, 2023
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Thanks!

@MarcusElg MarcusElg deleted the deselectmulticaret branch September 11, 2023 14:47
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Multi carets cannot be deselected
8 participants