-
-
Notifications
You must be signed in to change notification settings - Fork 21.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Some grammar and punctuation enhancements in the class reference. #81097
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks correct to me.
doc/classes/RayCast3D.xml
Outdated
@@ -37,7 +37,7 @@ | |||
<method name="force_raycast_update"> | |||
<return type="void" /> | |||
<description> | |||
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. | |||
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example, if the ray or its parent has changed state. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Here it's not clear to me if it's an improvement, as the added pause adds ambiguity about whether it's like "waiting for the next process call, for example" (it could be waiting for several things, and the next _physics_process call is one of them). I'd suggest rephrasing to avoid this.
Not a blocker of course, but if you decide to change this, remember to amend your commit with git commit --amend
so you don't need to rebase.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I fixed this (reverted the added comma), and the done the same thing for RayCast2D. I can give those files a better look later.
80c6655
to
637f10a
Compare
Thanks! And congrats for your first merged Godot contribution 🎉 |
Thank you as well! |
My first PR ever.
Feel free to suggest further improvements.