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Some grammar and punctuation enhancements in the class reference. #81097

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merged 1 commit into from
Aug 29, 2023

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AcatXIo
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@AcatXIo AcatXIo commented Aug 28, 2023

My first PR ever.
Feel free to suggest further improvements.

@AcatXIo AcatXIo requested a review from a team as a code owner August 28, 2023 22:36
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@akien-mga akien-mga left a comment

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Looks correct to me.

@@ -37,7 +37,7 @@
<method name="force_raycast_update">
<return type="void" />
<description>
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example, if the ray or its parent has changed state.
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@MewPurPur MewPurPur Aug 29, 2023

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Here it's not clear to me if it's an improvement, as the added pause adds ambiguity about whether it's like "waiting for the next process call, for example" (it could be waiting for several things, and the next _physics_process call is one of them). I'd suggest rephrasing to avoid this.

Not a blocker of course, but if you decide to change this, remember to amend your commit with git commit --amend so you don't need to rebase.

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@AcatXIo AcatXIo Aug 29, 2023

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I fixed this (reverted the added comma), and the done the same thing for RayCast2D. I can give those files a better look later.

@akien-mga akien-mga merged commit 247c354 into godotengine:master Aug 29, 2023
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Thanks! And congrats for your first merged Godot contribution 🎉

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AcatXIo commented Aug 29, 2023

Thank you as well!

@AcatXIo AcatXIo deleted the grammar-enhancements branch August 29, 2023 11:06
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4 participants