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Some grammar and punctuation enhancements in the class reference. #81097
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Looks correct to me.
doc/classes/RayCast3D.xml
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@@ -37,7 +37,7 @@ | |||
<method name="force_raycast_update"> | |||
<return type="void" /> | |||
<description> | |||
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. | |||
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example, if the ray or its parent has changed state. |
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Here it's not clear to me if it's an improvement, as the added pause adds ambiguity about whether it's like "waiting for the next process call, for example" (it could be waiting for several things, and the next _physics_process call is one of them). I'd suggest rephrasing to avoid this.
Not a blocker of course, but if you decide to change this, remember to amend your commit with git commit --amend
so you don't need to rebase.
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I fixed this (reverted the added comma), and the done the same thing for RayCast2D. I can give those files a better look later.
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Thanks! And congrats for your first merged Godot contribution 🎉 |
Thank you as well! |
My first PR ever.
Feel free to suggest further improvements.