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Fix compiling with 3D disabled due to unused navigation variable #81295

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Sep 5, 2023
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4 changes: 4 additions & 0 deletions modules/navigation/godot_navigation_server.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,9 @@
void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)

class GodotNavigationServer;
#ifndef _3D_DISABLED
class NavMeshGenerator3D;
#endif // _3D_DISABLED

struct SetCommand {
virtual ~SetCommand() {}
Expand All @@ -80,7 +82,9 @@ class GodotNavigationServer : public NavigationServer3D {
LocalVector<NavMap *> active_maps;
LocalVector<uint32_t> active_maps_update_id;

#ifndef _3D_DISABLED
NavMeshGenerator3D *navmesh_generator_3d = nullptr;
#endif // _3D_DISABLED

// Performance Monitor
int pm_region_count = 0;
Expand Down