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Create a field when Ctrl-dropping a resource into the code editor #81708

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Sep 28, 2023
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73 changes: 58 additions & 15 deletions editor/plugins/script_text_editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1724,6 +1724,27 @@ static String _quote_drop_data(const String &str) {
return escaped.quote(using_single_quotes ? "'" : "\"");
}

static String _get_dropped_resource_line(const Ref<Resource> &p_resource, bool p_create_field) {
const String &path = p_resource->get_path();
const bool is_script = ClassDB::is_parent_class(p_resource->get_class(), "Script");

if (!p_create_field) {
return vformat("preload(%s)", _quote_drop_data(path));
}

String variable_name = p_resource->get_name();
if (variable_name.is_empty()) {
variable_name = path.get_file().get_basename();
}

if (is_script) {
variable_name = variable_name.to_pascal_case().validate_identifier();
} else {
variable_name = variable_name.to_snake_case().to_upper().validate_identifier();
}
return vformat("const %s = preload(%s)", variable_name, _quote_drop_data(path));
}

void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
Dictionary d = p_data;

Expand All @@ -1732,39 +1753,60 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
int row = pos.y;
int col = pos.x;

const bool drop_modifier_pressed = Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL);
const String &line = te->get_line(row);
const bool is_empty_line = line.is_empty() || te->get_first_non_whitespace_column(row) == line.length();

if (d.has("type") && String(d["type"]) == "resource") {
te->remove_secondary_carets();
Ref<Resource> res = d["resource"];
if (!res.is_valid()) {
Ref<Resource> resource = d["resource"];
if (resource.is_null()) {
return;
}

if (res->get_path().is_resource_file()) {
EditorNode::get_singleton()->show_warning(TTR("Only resources from filesystem can be dropped."));
const String &path = resource->get_path();
if (path.is_empty() || path.ends_with("::")) {
String warning = TTR("The resource does not have a valid path because it has not been saved.\nPlease save the scene or resource that contains this resource and try again.");
EditorToaster::get_singleton()->popup_str(warning, EditorToaster::SEVERITY_ERROR);
return;
}

String text_to_drop;
if (drop_modifier_pressed) {
if (resource->is_built_in()) {
String warning = TTR("Preloading internal resources is not supported.");
EditorToaster::get_singleton()->popup_str(warning, EditorToaster::SEVERITY_ERROR);
} else {
text_to_drop = _get_dropped_resource_line(resource, is_empty_line);
}
} else {
text_to_drop = _quote_drop_data(path);
}

te->set_caret_line(row);
te->set_caret_column(col);
te->insert_text_at_caret(res->get_path());
te->insert_text_at_caret(text_to_drop);
te->grab_focus();
}

if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) {
te->remove_secondary_carets();
Array files = d["files"];

Array files = d["files"];
String text_to_drop;
bool preload = Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL);

for (int i = 0; i < files.size(); i++) {
if (i > 0) {
text_to_drop += ", ";
}
const String &path = String(files[i]);

if (preload) {
text_to_drop += "preload(" + _quote_drop_data(String(files[i])) + ")";
if (drop_modifier_pressed && ResourceLoader::exists(path)) {
Ref<Resource> resource = ResourceLoader::load(path);
text_to_drop += _get_dropped_resource_line(resource, is_empty_line);
} else {
text_to_drop += _quote_drop_data(String(files[i]));
text_to_drop += _quote_drop_data(path);
}

if (i < files.size() - 1) {
text_to_drop += is_empty_line ? "\n" : ", ";
}
}

Expand Down Expand Up @@ -1795,8 +1837,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
Array nodes = d["nodes"];
String text_to_drop;

if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
bool use_type = EDITOR_GET("text_editor/completion/add_type_hints");
if (drop_modifier_pressed) {
const bool use_type = EDITOR_GET("text_editor/completion/add_type_hints");

for (int i = 0; i < nodes.size(); i++) {
NodePath np = nodes[i];
Node *node = get_node(np);
Expand Down
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