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Fix Connection dock's popups always allowing disconnect #81750

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Mickeon
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@Mickeon Mickeon commented Sep 16, 2023

Fixes the issue described in this comment as a regression from #81221.

A Connection Dock's TreeItem needs to be selected for the connection's PopupMenu, called slot_menu to update accordingly on the spot. However, this doesn't happen. It means that it is either possible to disconnect inherited signals, or the opposite, at seemingly completely random. This PR fixes that.

@dalexeev
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This fix looks necessary for the TREE_ITEM_TYPE_SIGNAL case as well.

@dalexeev dalexeev requested a review from a team September 16, 2023 18:49
@Mickeon Mickeon force-pushed the fix-connection-dock-popup-for-inherited branch from e85b99c to ff99226 Compare September 16, 2023 18:56
@Mickeon Mickeon changed the title Fix Connection dock's slot popup always allowing edit and disconnect Fix Connection dock's popups always allowing disconnect Sep 16, 2023
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Mickeon commented Sep 16, 2023

That is correct. The issue was just less apparent because most item options worked regardless. I pushed a fix for the signal item type as well.

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Maybe do this above, for future proofing? And you can also add a comment.

	TreeItem *item = tree->get_item_at_position(mb_event->get_position());
	if (!item) {
		return;
	}
+	
+	if (item->is_selectable(0)) {
+		tree->set_selected(item);
+	}

@Mickeon Mickeon force-pushed the fix-connection-dock-popup-for-inherited branch 2 times, most recently from efbad5a to 281b0bb Compare September 16, 2023 19:11
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Mickeon commented Sep 16, 2023

Sure thing. I tested it again and it worked identically. A comment, too.

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I haven't tested this, but it makes sense to me and I trust @Mickeon. Thank you!

editor/connections_dialog.cpp Outdated Show resolved Hide resolved
@Mickeon Mickeon force-pushed the fix-connection-dock-popup-for-inherited branch from 281b0bb to 4471e7f Compare September 16, 2023 19:46
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@KoBeWi KoBeWi left a comment

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tbh this code should be reworked to use item_mouse_selected instead of gui_input, but for now this solution works.

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tbh this code should be reworked to use item_mouse_selected instead of gui_input

This was changed in #81221 because class items are not selectable.

@akien-mga akien-mga merged commit e09ac40 into godotengine:master Sep 18, 2023
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Thanks!

@Mickeon Mickeon deleted the fix-connection-dock-popup-for-inherited branch December 30, 2023 11:10
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4 participants