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Web: Fix version check for missing scalbnf LTO workaround #81869
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akien-mga
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akien-mga:web-fix-lto-scalbnf-version-check
Sep 19, 2023
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Web: Fix version check for missing scalbnf LTO workaround #81869
akien-mga
merged 1 commit into
godotengine:master
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akien-mga:web-fix-lto-scalbnf-version-check
Sep 19, 2023
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The check needs to happen after we set `env["CXX"]`. Follow-up to godotengine#81340.
akien-mga
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platform:web
topic:buildsystem
cherrypick:3.x
Considered for cherry-picking into a future 3.x release
cherrypick:3.5
Considered for cherry-picking into a future 3.5.x release
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cherrypick:4.1
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Sep 18, 2023
YuriSizov
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Sep 18, 2023
Cherry-picked for 4.1.2. |
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Sep 20, 2023
Cherry-picked for 3.6. |
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Sep 24, 2023
Cherry-picked for 3.5.3. |
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Sep 24, 2023
MarioLiebisch
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Sep 25, 2023
This fixes multiple issues/inconsistencies around `get_compiler_version()`: * With no shell allocated, launching the compiler could fail even with proper paths being set. * The return value was described as "an array of version numbers as ints", but the function actually returned a `Dictionary` (or `None`). * Not all calls were properly handling a `None` return value in case of errors. On Windows this broke compiling for me since godotengine#81869 with default settings. * Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
mandryskowski
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Oct 11, 2023
This fixes multiple issues/inconsistencies around `get_compiler_version()`: * With no shell allocated, launching the compiler could fail even with proper paths being set. * The return value was described as "an array of version numbers as ints", but the function actually returned a `Dictionary` (or `None`). * Not all calls were properly handling a `None` return value in case of errors. On Windows this broke compiling for me since godotengine#81869 with default settings. * Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
YuriSizov
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to YuriSizov/godot
that referenced
this pull request
Oct 24, 2023
This fixes multiple issues/inconsistencies around `get_compiler_version()`: * With no shell allocated, launching the compiler could fail even with proper paths being set. * The return value was described as "an array of version numbers as ints", but the function actually returned a `Dictionary` (or `None`). * Not all calls were properly handling a `None` return value in case of errors. On Windows this broke compiling for me since godotengine#81869 with default settings. * Some calls defined inconsistent defaults/fallbacks (`0` or `-1`). (cherry picked from commit 426e18f)
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The check needs to happen after we set
env["CXX"]
. Follow-up to #81340.