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Fix animated tile time-slice calculation accumulating float errors #82360

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12 changes: 8 additions & 4 deletions scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3146,15 +3146,19 @@ void TileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<
} else {
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
real_t time = 0.0;
// Accumulate durations unaffected by the speed to avoid accumulating floating point division errors.
// Aka do `sum(duration[i]) / speed` instead of `sum(duration[i] / speed)`.
real_t time_unscaled = 0.0;
for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, p_animation_offset);
real_t frame_duration_unscaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame);
real_t slice_start = time_unscaled / speed;
real_t slice_end = (time_unscaled + frame_duration_unscaled) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, slice_start, slice_end, p_animation_offset);

Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());

time += frame_duration;
time_unscaled += frame_duration_unscaled;
}
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
}
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