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Show revert button for MeshInstance3D blendshape values #82984

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merged 1 commit into from
Feb 22, 2024

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smix8
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@smix8 smix8 commented Oct 7, 2023

Shows revert button for MeshInstance3D blendshape values.

revert_blendshapes

... because having to enter 0.0 manually all the time because the slider steps make it impossible to hit zero needs to stop.

@smix8 smix8 requested a review from a team as a code owner October 7, 2023 23:23
@smix8 smix8 added this to the 4.x milestone Oct 7, 2023
@smix8 smix8 modified the milestones: 4.x, 4.3 Nov 30, 2023
Shows revert button for MeshInstance3D blendshape values.
@smix8 smix8 force-pushed the revert_blendshapes_4.x branch from 895790e to 2dfa023 Compare February 12, 2024 23:45
Comment on lines +497 to +501
HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
return true;
}
return false;
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Just to be sure, can you confirm that this doesn't break the revertability of other, non blend shape properties of MeshInstance3D?

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@smix8 smix8 Feb 22, 2024

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I can confirm that I can still revert all the Node3D/GeometryInstance3D inspector properties that seem to be the only class in the inherit chain that uses the same functions. Everything else about that function shenanigan and how it does its thing under the hood no idea, I am just monkey-copy-pasting from other nodes.

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false means fallback to default behavior, like with other similar methods.

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The code looks fine, but not sure how to test it.

@akien-mga akien-mga merged commit 150f002 into godotengine:master Feb 22, 2024
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Thanks!

@smix8 smix8 deleted the revert_blendshapes_4.x branch February 28, 2024 16:18
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3 participants