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[3.x] [macOS] Use occlusionState to determine when window is drawable. #83136

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merged 1 commit into from
Nov 14, 2023

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@bruvzg bruvzg commented Oct 11, 2023

Same as #83096 for 3.x

@bruvzg bruvzg added this to the 3.x milestone Oct 11, 2023
@bruvzg bruvzg requested a review from a team as a code owner October 11, 2023 09:05
@akien-mga akien-mga modified the milestones: 3.x, 3.6 Oct 11, 2023
@akien-mga akien-mga changed the title [macOS, 3.x] Use occlusionState to determine when window is drawable. [3.x] [macOS] Use occlusionState to determine when window is drawable. Nov 14, 2023
@akien-mga akien-mga merged commit 814400b into godotengine:3.x Nov 14, 2023
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Thanks!

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2 participants