Disable port name auto translation in Visual Shader editor #83233
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Currently, visual shader port names are not extracted for translation. Some of the port names got translated if the name is used in other places.
I think we need to add a separate translation switch for the visual shader editor. Users should be able to turn translation off separately just like Inspector's property name switch. But since we're in feature freeze, it's better to simply disable auto translation for 4.2 and implement that in later versions.