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Doc: Change return type of _Set
method from void
to bool
in C# code example
#83602
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Note that the GDScript function is missing a return false, so it returns either true or void. I think we should fix the GDScript code too.
That's right, a return value of "false" should be added to maintain consistency with the document description. |
Looks good! Could you squash the commits? See PR workflow for instructions. |
Add "return false" to GDScript code example of _Set method
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LGTM. Thanks for contributing to the .NET documentation!
If this is cherry-picked, we should probably cherry-pick #80475 too.
_Set
method from void
to bool
in C# code example
Thanks! And congrats for your first merged Godot contribution 🎉 |
Cherry-picked for 4.1.3. |
This is clearly that the method return a boolean value instead of void.