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[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. #83753

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merged 1 commit into from
Oct 31, 2023

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@bruvzg bruvzg commented Oct 21, 2023

Also remove platform specific renderer config values from docs.

Should fix compatibility mode init crashing on old macOS versions or hardware with missing Metal support. Fallback is enabled by default and can be overridden with rendering/gl_compatibility/fallback_to_native project setting.

…iled. Remove platform specific renderer config values from docs.
@akien-mga akien-mga merged commit 799d30c into godotengine:master Oct 31, 2023
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Thanks!

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bruvzg commented Oct 31, 2023

This actually might need some extra check, it's only checking for EGL init, which will probably always succeed with static build, so it probably should at least try opening display. Will do a follow-up soon.

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