Expose energy_multiplier
to remaining SkyMaterials
#83938
Merged
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Reported on twitter: https://x.com/PLyczkowski/status/1717134276133589340?s=20
These are needed to tweak sky exposure separately from background. We had the ability to modify exposure in 3.x. In 4.x I partially brought it back, but only for PhysicalSkyMaterial. For PanoramaSkyMaterial the function definitions were added, but not implemented. For ProceduralSkyMaterial you have to adjust ground energy and sky energy separately, which really sucks.